User:Silly
From Divinity
Hi! It's me, Silly! Or Emily. I'm the sleeping malformed brain in a jar behind Divinity, and I set up this wiki and coded the Gaia bot on discord. If you need anything, reach out.
Blood on the Clocktower
I run a divinity-themed Blood on the Clocktower game occasionally. Ask me to join the Game Nights group! Any icons used are sourced from Game-icons.net and edited with Bloodstar Clockita, unless noted otherwise. This part of my userpage mainly exists to list relevant game resources. This game script is almost certainly not balanced, but I plan to slowly alter and homebrew most characters over time. You can find a better formatted character summary over at Bloodstar, although it is work in progress.
Townsfolk
Triticea
You start knowing a player who neighbours evil. If they die, you learn another.
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Triticea
-
Triticea (Evil)
Aphot
You start knowing three characters, at least one of which is a demon bluff.
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Aphot
-
Aphot (Evil)
Pyralith
One good player cannot die to execution. On the first night, you learn who they are.
-
Pyralith
-
Pyralith (Evil)
Noctelia
Each night, choose a character. If you are "mad" you are that character, you learn who they are tonight (if in play).
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Noctelia
-
Noctelia (Evil)
Captain
Each night, you vaguely learn if you are making any mistakes. You are drunk the first night.
-
Captain
-
Captain (Evil)
Wyrd
Each night, you learn if you were selected by an evil player's ability.
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Wyrd
-
Wyrd (Evil)
Silly
Each night*, choose one of the first five players that publicly said "ha ha ha" today. They are safe from the Demon tonight.
-
Silly
-
Silly (Evil)
Kars
Each night*, choose a dead player. They may choose to lose their vote token to triple your vote tomorrow.
-
Kars
-
Kars (Evil)
Pureman
Each night*, the closest living townsfolk in your chosen direction is sober, healthy, and receives correct information until dusk. The other is drunk.
-
Pureman
-
Pureman (Evil)
Vivienne
Each night*, you learn an in-play minion, or that there are none. If a minion ability kills you, you learn the demon instead.
-
Vivienne
-
Vivienne (Evil)
Onesifi
Each day, you may make a public statement. When you die, you learn how many were true.
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Onesifi
-
Onesifi (Evil)
Diova
Once per game, during the day, privately ask the Storyteller any yes/no question. This is a reskin of the Artist.
-
Diova
-
Diova (Evil)
Paeon
Once per game, during the day, make a guess to the Storyteller. You learn how accurate you are.
-
Paeon
-
Paeon (Evil)
Outsiders
Blank
Each night, decide if you are drunk. Then, if you are evil and your twin is alive, you swap alignments. [+1 Blank, one is evil]
-
Blank
-
Blank (Evil)
Sanskrit
Each night*, you might die unless you were "mad" that a good player is evil.
-
Sanskrit
-
Sanskrit (Evil)
Sinrael
One good player is poisoned. When you die, you learn who but the Demon sees the grimoire tonight.
-
Sinrael
-
Sinrael (Evil)
Mr Bones
You might register as alive while dead.
-
Mr Bones
-
Mr Bones (Evil)
Minions
Melancholia
Each night, choose a player: they are "mad" that they should be executed or something bad might happen.
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Melancholia
-
Melancholia (Good)
Savarii
Each night, choose 2 players. If one is executed today, the other dies that night.
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Savarii
-
Savarii (Good)
Nach
Each night*, choose a player. If they are safe from the Demon, they die. [+Silly]
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Nach
-
Nach (Good)
Dys
Your two good neighbours are frozen. Their abilities are treated as if any choices were the same as their first.
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Dys
-
Dys (Good)
Demons
Paranoia
Each night, choose a player: they become evil. Tomorrow night, one of their living neighbours dies. [No Minions, +? Outsiders]
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Paranoia
-
Paranoia (Good)
Edon
Each night*, choose a player: they die. If you chose a minion previously, you may choose one extra player.
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Edon
-
Edon (Good)
Majesty
Each night*, choose a player: they die. The first player to nominate you or a minion dies at night. Each day, if no-one is executed, evil wins.
-
Majesty
-
Majesty (Good)
The Unending
Each night*, choose a player: they die. You die if & only if all living good characters vote for your execution.
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The Unending
-
The Unending (Good?)
Travellers
Dysis
Each night, choose a player (not yourself): their vote counts negatively tomorrow. This is a reskin of the Thief.
-
Dysis
-
Dysis (Good)
-
Dysis (Evil)
Dezód
You must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment. You are sober & healthy. This is a reskin of the Beggar.
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Dezód
-
Dezód (Good)
-
Dezód (Evil)
Arthos
If a player of your alignment is executed, you might be executed instead. This is a reskin of the Scapegoat.
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Arthos
-
Arthos (Good)
-
Arthos (Evil)
Eralistien
All players start knowing a player of your alignment. You may choose to kill anyone who nominates them. This is a reskin of the Gnome.
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Eralistien
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Eralistien (Good)
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Eralistien (Evil)
Ica
Only you and the dead can vote. They don't need a vote token to do so. A 50% majority is not required. This is a reskin of the Voudon.
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Ica
-
Ica (Good)
-
Ica (Evil)
Script
[
{
"id": "_meta",
"name": "Trouble in Divinity",
"author": "Emily",
"almanac": "https://www.bloodstar.xyz/p/Dabony/Divinity/almanac.html"
},
{
"id": "triticea_divinity",
"image": [
"https://divinity.roselocked.com/w/images/4/4d/Triticea_clocktower.png",
"https://divinity.roselocked.com/w/images/2/29/Triticea_clocktower_evil.png"
],
"firstNightReminder": "Point to a player that has at least one evil neighbour. Mark them with the \"Near Evil\" token.",
"otherNightReminder": "If the player marked with \"Near Evil\" died, point to a player that has at least one evil neighbour. Mark them with the \"Near Evil\" token.",
"reminders": [
"Near Evil"
],
"name": "Triticea",
"team": "townsfolk",
"ability": "You start knowing a player who neighbours evil. If they die, you learn another.",
"firstNight": 29,
"otherNight": 19
},
{
"id": "aphot_divinity",
"image": [
"https://divinity.roselocked.com/w/images/8/88/Aphot_clocktower.png",
"https://divinity.roselocked.com/w/images/3/3e/Aphot_clocktower_evil.png"
],
"firstNightReminder": "Show them three character tokens, at least one of which is a demon bluff.",
"name": "Aphot",
"team": "townsfolk",
"ability": "You start knowing three characters, at least one of which is a demon bluff.",
"firstNight": 30
},
{
"id": "pyralith_divinity",
"image": [
"https://divinity.roselocked.com/w/images/3/3f/Pyralith_clocktower.png",
"https://divinity.roselocked.com/w/images/f/f5/Pyralith_clocktower_evil.png"
],
"firstNightReminder": "Mark one good player with \"Survives Execution\". Point to them.",
"reminders": [
"Survives Execution"
],
"name": "Pyralith",
"team": "townsfolk",
"ability": "One good player cannot die to execution. On the first night, you learn who they are.",
"firstNight": 27
},
{
"id": "noctelia_divinity",
"image": [
"https://divinity.roselocked.com/w/images/a/aa/Noctelia_clocktower.png",
"https://divinity.roselocked.com/w/images/d/dc/Noctelia_clocktower_evil.png"
],
"firstNightReminder": "Prompt Noctelia to select a character from the script.",
"otherNightReminder": "If Noctelia was mad they were that character, point to that player if the character is in play. Then, ask Noctelia to choose a new character.",
"name": "Noctelia",
"team": "townsfolk",
"ability": "Each night, choose a character. If you are \"mad\" you are that character, you learn who they are tonight (if in play).",
"firstNight": 28,
"otherNight": 17
},
{
"id": "captain_divinity",
"image": [
"https://divinity.roselocked.com/w/images/d/dd/Captain_clocktower.png",
"https://divinity.roselocked.com/w/images/f/fb/Captain_clocktower_evil.png"
],
"firstNightReminder": "Tell Captain they are making mistakes.",
"otherNightReminder": "Vaguely gesture to Captain if they are making any mistakes.",
"name": "Captain",
"team": "townsfolk",
"ability": "Each night, you vaguely learn if you are making any mistakes. You are drunk the first night.",
"firstNight": 31,
"otherNight": 20
},
{
"id": "wyrd_divinity",
"image": [
"https://divinity.roselocked.com/w/images/9/94/Wyrd_clocktower.png",
"https://divinity.roselocked.com/w/images/0/09/Wyrd_clocktower_evil.png"
],
"firstNightReminder": "If Wyrd was selected by an evil player's ability, they learn \"yes\". Otherwise, \"no\".",
"otherNightReminder": "If Wyrd was selected by an evil player's ability, they learn \"yes\". Otherwise, \"no\".",
"reminders": [
"Selected"
],
"name": "Wyrd",
"team": "townsfolk",
"ability": "Each night, you learn if you were selected by an evil player's ability.",
"firstNight": 32,
"otherNight": 21
},
{
"id": "silly_divinity",
"image": [
"https://divinity.roselocked.com/w/images/0/0d/Silly_clocktower.png",
"https://divinity.roselocked.com/w/images/2/2d/Silly_clocktower_evil.png"
],
"otherNightReminder": "Silly points to a player. If they said \"ha ha ha\" today, they are safe from the demon tonight.",
"reminders": [
"Safe Tonight"
],
"remindersGlobal": [
"Ha Ha Ha",
"Ha Ha Ha",
"Ha Ha Ha",
"Ha Ha Ha",
"Ha Ha Ha"
],
"name": "Silly",
"team": "townsfolk",
"ability": "Each night*, choose one of the first five players that publicly said \"ha ha ha\" today. They are safe from the Demon tonight.",
"flavor": "It's Silly Time!",
"otherNight": 4
},
{
"id": "kars_divinity",
"image": [
"https://divinity.roselocked.com/w/images/0/0a/Kars_clocktower.png",
"https://divinity.roselocked.com/w/images/2/20/Kars_clocktower_evil.png"
],
"otherNightReminder": "Kars chooses a dead player. If that player has a vote token, wake them and show them the Kars token. They may choose yes or no. If they decide yes, take away their vote token, then wake Kars and inform them they have a triple vote.",
"reminders": [
"Triple Vote"
],
"name": "Kars",
"team": "townsfolk",
"ability": "Each night*, choose a dead player. They may choose to lose their vote token to triple your vote tomorrow.",
"special": [
{
"name": "multiplier",
"type": "vote",
"value": -1
}
],
"otherNight": 18
},
{
"id": "pureman_divinity",
"image": [
"https://divinity.roselocked.com/w/images/7/78/Pureman_clocktower.png",
"https://divinity.roselocked.com/w/images/b/b0/Pureman_clocktower_evil.png"
],
"otherNightReminder": "The previously chosen players are no longer drunk or sober. Pureman points in a direction (clockwise/counter clockwise). The closest living townsfolk in this direction is sober and receives correct information. The other is drunk. If this is the same player, mark them sober.",
"reminders": [
"Sober",
"Drunk"
],
"name": "Pureman",
"team": "townsfolk",
"ability": "Each night*, the closest living townsfolk in your chosen direction is sober, healthy, and receives correct information until dusk. The other is drunk.",
"otherNight": 7
},
{
"id": "vivienne_divinity",
"image": [
"https://divinity.roselocked.com/w/images/9/92/Vivienne_clocktower.png",
"https://divinity.roselocked.com/w/images/f/fd/Vivienne_clocktower_evil.png"
],
"otherNightReminder": "Show Vivienne the character of an in-play minion. If Vivienne dies to a minion ability during the day, or at night, show Vivienne the demon's character instead.",
"name": "Vivienne",
"team": "townsfolk",
"ability": "Each night*, you learn an in-play minion, or that there are none. If a minion ability kills you, you learn the demon instead.",
"otherNight": 16
},
{
"id": "onesifi_divinity",
"image": [
"https://divinity.roselocked.com/w/images/7/7c/Onesifi_clocktower.png",
"https://divinity.roselocked.com/w/images/3/32/Onesifi_clocktower_evil.png"
],
"otherNightReminder": "If Onesifi died, tell them how many of their public statements were true. ",
"reminders": [
"Dead"
],
"name": "Onesifi",
"team": "townsfolk",
"ability": "Each day, you may make a public statement. When you die, you learn how many were true.",
"otherNight": 14
},
{
"id": "paeon_divinity",
"image": [
"https://divinity.roselocked.com/w/images/5/5d/Paeon_clocktower.png",
"https://divinity.roselocked.com/w/images/c/cb/Paeon_clocktower_evil.png"
],
"otherNightReminder": "If Paeon has not used their ability: Paeon either shakes their head no, or points to a dead player. Paeon gains their ability. If that player was evil, Paeon is poisoned.",
"reminders": [
"Has Ability",
"Poisoned"
],
"name": "Paeon",
"team": "townsfolk",
"ability": "Once per game, at night*, choose a dead player. You gain their ability. If they are evil, you are poisoned.",
"otherNight": 3
},
{
"id": "diova_divinity",
"image": [
"https://divinity.roselocked.com/w/images/e/e2/Diova_clocktower.png",
"https://divinity.roselocked.com/w/images/7/77/Diova_clocktower_evil.png"
],
"reminders": [
"No ability"
],
"name": "Diova",
"team": "townsfolk",
"ability": "Once per game, during the day, make a guess to the Storyteller. You learn how accurate you are."
},
{
"id": "blank_divinity",
"image": [
"https://divinity.roselocked.com/w/images/4/49/Blank_clocktower.png",
"https://divinity.roselocked.com/w/images/e/e9/Blank_clocktower_evil.png"
],
"reminders": [
"Evil",
"Drunk"
],
"name": "Blank",
"team": "outsider",
"ability": "Each night, decide if you are drunk. Then, if you are evil and your twin is alive, you swap alignments. [+1 Blank, one is evil]"
},
{
"id": "sanskrit_divinity",
"image": [
"https://divinity.roselocked.com/w/images/b/b2/Sanskrit_clocktower.png",
"https://divinity.roselocked.com/w/images/9/91/Sanskrit_clocktower_evil.png"
],
"otherNightReminder": "If Sanskrit was not \"mad\" that a good player is evil, they might die.",
"reminders": [
"Dead"
],
"name": "Sanskrit",
"team": "outsider",
"ability": "Each night*, you might die unless you were \"mad\" that a good player is evil.",
"otherNight": 15
},
{
"id": "sinrael_divinity",
"image": [
"https://divinity.roselocked.com/w/images/a/a3/Sinrael_clocktower_good.png",
"https://divinity.roselocked.com/w/images/a/a8/Sinrael_clocktower.png"
],
"firstNightReminder": "Poison one good player.",
"otherNightReminder": "If Sinrael died, tell Sinrael who the poisoned player was. Show the Demon the grimoire.",
"reminders": [
"Poisoned"
],
"name": "Sinrael",
"team": "outsider",
"ability": "One good player is poisoned. When you die, you learn who but the Demon sees the grimoire tonight.",
"special": [
{
"name": "grimoire",
"type": "signal",
"global": "demon"
}
],
"firstNight": 12,
"otherNight": 13
},
{
"id": "mrbones_divinity",
"image": [
"https://divinity.roselocked.com/w/images/f/f0/Mr_bones_clocktower.png",
"https://divinity.roselocked.com/w/images/1/15/Mr_bones_clocktower_evil.png"
],
"reminders": [
"Appears Alive"
],
"name": "Mr Bones",
"team": "outsider",
"ability": "You might register as alive while dead."
},
{
"id": "melancolia_divinity",
"image": [
"https://divinity.roselocked.com/w/images/0/05/Melancholia_clocktower.png",
"https://divinity.roselocked.com/w/images/e/ea/Melancholia_clocktower_good.png"
],
"firstNightReminder": "Melancolia points to a player. That player is mad.",
"otherNightReminder": "The previously chosen player is no longer mad. Melancolia points to a player. That player is mad.",
"reminders": [
"Mad",
"Something Bad"
],
"name": "Melancolia",
"team": "minion",
"ability": "Each night, choose a player: they are \"mad\" that they should be executed or something bad might happen.",
"firstNight": 23,
"otherNight": 5
},
{
"id": "savarii_divinity",
"image": [
"https://divinity.roselocked.com/w/images/7/73/Savarii_clocktower.png",
"https://divinity.roselocked.com/w/images/b/bd/Savarii_clocktower_good.png"
],
"firstNightReminder": "Savarii points to two players. Mark each with the \"Life Link\" token. ",
"otherNightReminder": "Remove existing \"Life Link\" tokens. Savarii points to two players. Mark each with the \"Life Link\" token.",
"reminders": [
"Life Link",
"Life Link"
],
"name": "Savarii",
"team": "minion",
"ability": "Each night, choose 2 players. If one is executed today, the other dies that night.",
"firstNight": 25,
"otherNight": 6
},
{
"id": "nach_divinity",
"image": [
"https://divinity.roselocked.com/w/images/e/e3/Nach_clocktower.png",
"https://divinity.roselocked.com/w/images/5/59/Nach_clocktower_good.png"
],
"otherNightReminder": "Nach points to a player. If they are safe from the Demon, they die.",
"reminders": [
"Dead"
],
"name": "Nach",
"team": "minion",
"ability": "Each night*, choose a player. If they are safe from the Demon, they die. [+Silly]",
"otherNight": 12
},
{
"id": "dys_divinity",
"image": [
"https://divinity.roselocked.com/w/images/5/5f/Dys_clocktower_evil.png",
"https://divinity.roselocked.com/w/images/a/ad/Dys_clocktower.png"
],
"firstNightReminder": "Mark Dys's living good neighbours as \"Frozen\".",
"reminders": [
"Frozen",
"Frozen"
],
"name": "Dys",
"team": "minion",
"ability": "Your two good neighbours are frozen. Their abilities are treated as if any choices were the same as their first.",
"firstNight": 24
},
{
"id": "paranoia_divinity",
"image": [
"https://divinity.roselocked.com/w/images/8/89/Paranoia_clocktower.png",
"https://divinity.roselocked.com/w/images/d/d9/Paranoia_clocktower_good.png"
],
"firstNightReminder": "Paranoia points to a player. Wake the chosen player and show them the **YOU ARE** card and the thumbs down evil signal.",
"otherNightReminder": "A neighbour of the player chosen last night dies. Paranoia points to a player. Wake the chosen player and show them the **YOU ARE** card and the thumbs down evil signal.",
"reminders": [
"Dead Tomorrow?",
"Dead Tomorrow?",
"Dead"
],
"setup": true,
"name": "Paranoia",
"team": "demon",
"ability": "Each night, choose a player: they become evil. Tomorrow night, one of their living neighbours dies. [No Minions, +? Outsiders]",
"firstNight": 26,
"otherNight": 8
},
{
"id": "edon_divinity",
"image": [
"https://divinity.roselocked.com/w/images/1/1a/Edon_clocktower.png",
"https://divinity.roselocked.com/w/images/8/80/Edon_clocktower_good.png"
],
"otherNightReminder": "Edon chooses a player. They die. If Edon has killed a minion this game, they may choose one extra player. This player dies as well.",
"reminders": [
"Dead",
"Dead",
"Minion Kill"
],
"name": "Edon",
"team": "demon",
"ability": "Each night*, choose a player: they die. If you chose a minion previously, you may choose one extra player.",
"otherNight": 9
},
{
"id": "majesty_divinity",
"image": [
"https://divinity.roselocked.com/w/images/f/f3/Majesty_clocktower.png",
"https://divinity.roselocked.com/w/images/c/cc/Majesty_clocktower_good.png"
],
"otherNightReminder": "Majesty points to a player. That player dies. If a player nominated Majesty or a minion during the day, and was the first to do so, they die.",
"reminders": [
"Dead",
"Nominated Majesty"
],
"name": "Majesty",
"team": "demon",
"ability": "Each night*, choose a player: they die. The first player to nominate you or a minion dies at night. Each day, if no-one is executed, evil wins.",
"otherNight": 10
},
{
"id": "theunending_divinity",
"image": [
"https://divinity.roselocked.com/w/images/4/49/The_unending_clocktower.png",
"https://divinity.roselocked.com/w/images/3/35/The_unending_clocktower_good.png"
],
"otherNightReminder": "The Unending points to a player. That player dies.",
"reminders": [
"Dead"
],
"name": "The Unending",
"team": "demon",
"ability": "Each night*, choose a player: they die. You die if & only if all living good characters vote for your execution.",
"otherNight": 11
},
{
"id": "dysis_divinity",
"image": [
"https://divinity.roselocked.com/w/images/d/d4/Dysis_clocktower.png",
"https://divinity.roselocked.com/w/images/e/e6/Dysis_clocktower_good.png",
"https://divinity.roselocked.com/w/images/1/17/Dysis_clocktower_evil.png"
],
"firstNightReminder": "Dysis points to a player. Put the Dysis's 'Negative vote' reminder by the chosen player's character token.",
"otherNightReminder": "Dysis points to a player. Put the Dysis's 'Negative vote' reminder by the chosen player's character token.",
"reminders": [
"Negative vote"
],
"name": "Dysis",
"team": "traveller",
"ability": "Each night, choose a player (not yourself): their vote counts negatively tomorrow.",
"special": [
{
"name": "multiplier",
"type": "vote",
"value": -1
}
],
"firstNight": 11,
"otherNight": 2
},
{
"id": "dezod_divinity",
"image": [
"https://divinity.roselocked.com/w/images/2/27/Dezod_clocktower.png",
"https://divinity.roselocked.com/w/images/3/36/Dezod_clocktower_good.png",
"https://divinity.roselocked.com/w/images/8/82/Dezod_clocktower_evil.png"
],
"name": "Dezód",
"team": "traveller",
"ability": "You must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment. You are sober & healthy."
},
{
"id": "arthos_divinity",
"image": [
"https://divinity.roselocked.com/w/images/b/b7/Arthos_clocktower.png",
"https://divinity.roselocked.com/w/images/1/17/Arthos_clocktower_good.png",
"https://divinity.roselocked.com/w/images/5/5a/Arthos_clocktower_evil.png"
],
"name": "Arthos",
"team": "traveller",
"ability": "If a player of your alignment is executed, you might be executed instead."
},
{
"id": "eralistien_divinity",
"image": [
"https://divinity.roselocked.com/w/images/5/54/Eralistien_clocktower.png",
"https://divinity.roselocked.com/w/images/c/c9/Eralistien_clocktower_good.png",
"https://divinity.roselocked.com/w/images/2/23/Eralistien_clocktower_evil.png"
],
"name": "Eralistien",
"team": "traveller",
"ability": "All players start knowing a player of your alignment. You may choose to kill anyone who nominates them."
},
{
"id": "ica_divinity",
"image": [
"https://divinity.roselocked.com/w/images/3/33/Ica_clocktower.png",
"https://divinity.roselocked.com/w/images/0/03/Ica_clocktower_good.png",
"https://divinity.roselocked.com/w/images/c/c3/Ica_clocktower_evil.png"
],
"name": "Ica",
"team": "traveller",
"ability": "Only you and the dead can vote. They don't need a vote token to do so. A 50% majority is not required."
}
]
